Every augment in Teamfight Tactics Set 17, with what each one does.
Set 17 · Patch 17.7 · 82 augments
After 3 player combats, gain a completed item anvil and 22 gold.
After 8 player combats, gain +1 to all non-unique traits.
Ahri's Boon
Your team gains 2% Attack Damage and Ability Power per level. Gain 2 XP each round for the rest of the game.
Anima Commander
Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 5.
Apotheotic Forge
Choose 1 of 4 Divine Artifacts. Artifacts are more powerful items with a unique effect.
Augment Rerolls
You get +2 Augment rerolls for all future augment choices. Gain 4 gold.
Augment Rerolls
You get +2 Augment rerolls for all future augment choices. Gain 6 gold.
Augment Wheel
Gain either: 1 random Prismatic augment, 2 random Gold augments, or 3 random Silver augments and gold.
Aurelion Sol's Boon
Choose 1 of 3 quests to prove yourself to Aurelion Sol. Chosen Quest:
Backline Blueprint
Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait.
Blood Price
Gain 25 Tactician Health. Your rightmost shop slot costs Tactician Health instead of gold.
Bonk!
Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill.
Boon of Resurrection
The first time you would be eliminated, instead remain at 1 Health
Boon of the Scrapper
Combat start: Up to 3 components temporarily turn into completed items. Gain 3 removers and a salvager. Salvagers allow you to break completed items into components
Booster Pack
Gain 12 gold of random champions. (At least one 3-cost guaranteed!) (Each champion has a small chance of being holographic!)
Booster Pack+
Gain 18 gold of random champions. (At least one 4-cost guaranteed!) (Each champion has a small chance of being holographic!)
Booster Pack++
Gain 26 gold of random champions. (At least one 5-cost guaranteed!) (Each champion has a small chance of being holographic!)
Charge Transfer I
Your team gains 7% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
Charge Transfer II
Your team gains 10% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
Cognitive Overload
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
Cognitive Tax
Gain 8 gold and 1 XP.
Cognitive Tax+
Gain 12 gold and 3 XP.
Concentration
Conduit Abilities last% to% longer, depending on the Ability. Gain a Zoe and a Mordekaiser.
Contract Killer
Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability.
Cosmic Restart
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 8 free Shop rerolls.
Divine Amendment
Arbiters add a second effect to their law. Gain a Leona and a Zoe.
Divine Paladins
Vanguard shields are% stronger and explode when broken, dealing 500 magic damage split between enemies in a 2-hex radius.
Ekko's Boon
Gain the Anomaly, an item which grants units a powerful evolution depending on their role. Gain 2 Magnetic Removers.
Endless Conflagration
Choose a Burn item. Your Burns now stack, increasing the original Burn's damage by 12%.
Evelynn's Boon
Your team gains 10% Durability. Lose an additional 1 Tactician Health when you lose combat.
Expedition
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
Feeling Lucky
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
Frontline Foundation
Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.
Gold Augment
Open an armory of 3 Gold augments and choose one.
Golden Gamble
Gain 1 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Golden Gamble+
Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Golden Gamble++
Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Group Hug I
Combat start: Allies grant other adjacent allies 6 Armor and Magic Resist. This effect stacks.
Group Hug II
Combat start: Allies grant other adjacent allies 9 Armor and Magic Resist. This effect stacks.
Heart of the Swarm
All 3-star champions now count towards Swarmling power. At level 9, while fielding 6 unique 3-star champions, Primordians summon the Apex Primordian. Gain 3 Primordian Champions and 2 Tiny Duplicators. Unique 3-Star Champions Fielded: / 6 Levels: / 9
Heat Death
Gain a Mordekaiser. Your strongest Mordkaiser becomes a Magic Fighter with a slowly growing aura that deals damage over time.
Invader Zed
Gain a Spear of Shojin. On Stage 4-2, gain a Zed. After receiving Zed, he can then appear in your shops. Zed is a 5-cost Attack Fighter that creates clones of himself.
Kayle's Boon
For each unique completed item on your team, your team gains 10 Health, 1% Attack Damage, and 1% Ability Power.
Kick Start
Gain a random 2-star 2-cost champion and 1 gold.
Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.
Lift Off
At the start of each round, if the combined Health of all your unique Brawlers is high enough, gain a reward and increase the threshold (up to four times). Gain a Cho'Gath and a Gragas. /
Loot Singularity
When the Black Hole consumes enemies, it turns them into space matter. After acquiring enough, the Black Hole turns it into loot! Gain a Cho'gath and a Lissandra. Space matter and loot quality increase each time. Gain // space matter depending on Dark Star breakpoint. Space Matter: /
May the Fours Be With You
Your 4-cost champions and Jhin gain 144 Health and 14% Attack Speed. Gain a Jhin.
Meep King
Gain one of the four Meeplords. (Power scales with Stage.)
Misfits
Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune. Unique traits belong to 1 champion and are shown in orange.
Money Hungry
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Money Hungry+
Gain 16 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Neutron Star
Every star level of unique Dark Star units you field increases the execute threshold by%. Gain a Cho'gath and Lissandra. Bonus Execute Percent:%
Precise Smithing
Reforging items and Artifacts grants an anvil of the same value instead. Gain 1 component and 2 reforger now, and 1 reforgers every stage. Includes components and Radiant Items, but does not affect Emblems or Tactician's Items.
Prismatic Augment
Open an armory of 3 Prismatic augments and choose one.
Reach for the Stars
Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.
Self Destruct
Gain a Gragas. Your strongest Gragas becomes a Magic Fighter with a massive explosion, but also damages himself.
Self-Destruct
Before dying, BoomBots jump on the nearest enemy and deal 350 physical damage + 35% dealt by rockets to adjacent enemies. Gain a Kog'Maw and a Skarner.
Shepherd's Song
On Stage 4-5, gain a Sona and a Shepherd Emblem.
Shieldmaiden
Gain a Leona. Your strongest Leona becomes an Attack Fighter that dashes through enemies to deal physical damage, stunning the first target hit.
Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power.
Side Effects
When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 4% of their max Health.
Silver Augment
Open an armory of 3 Silver augments and choose one.
Size Matters
Gain a Giant's Belt. After a champion starts combat with more than max Health, gain a Warmog's Armor.
Sniper's Nest
Snipers gain 8% Damage Amp for each combat fought from the same starting hex, up to 32%. Gain an Ezreal and a Gnar.
Soraka's Boon
Your team gains 2.5 Health for each missing player health. At the start of each player combat, gain an additional 1 player health.
Starter Kit
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold. At the start of the next 2 stages, gain that 4-cost champion again.
Stellar Combo
Gain an Aatrox. Your strongest Aatrox becomes an Attack Fighter with an ability that swaps between three different strikes.
Termeepnal Velocity
Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.
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The Big Bang
Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.
The Floor is Lava
During combat, ALL units are 1% Burned and 33% Wounded. Your team gains 20% Omnivamp. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
The Tower
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
Thresh's Boon
Each round, roll a die. Get a bonus based on that roll. Health: Attack Speed:%
Timestream
Timebreakers gain 7 Health and 0.25% Attack Speed every time you reroll (including free rerolls). Gain an Ezreal and a Pantheon. (Health:, Attack Speed:%)
Tour of the Galaxy
Voyagers gain 130 Health, 13% Attack Damage, and 13% Ability Power, increased by 10% each time you fight a new player. You prefer to fight players you haven't fought recently. Gain a Pyke and a Meepsie.
Trade Sector
Gain a free Shop reroll every round. Gain 4 gold.
Varus's Boon
Your team gains 15 health for each total star level in your army, and your 5 cost odds increase by 2%.
Yasuo's Boon
Increase the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 8 gold.
Yasuo's Golden Hex
Paint a Golden Hex. The unit in the hex gains 250 health, 25% attack speed, and drops 1 gold on kill.
Yasuo's Share The Spotlight
Yasuo's hexes also affect adjacent units at 100% effectiveness.
Your team gains 15 Attack Damage and Ability Power.
Your team gains 15 Attack Damage and Ability Power.